package webgamemaker.Common;

public class TileData 
{
	public Tile tile;
	public boolean block;
	public int default_layer;
	
	public TileData(Tile tile)
	{
		this.tile = tile;
	}
	
	public TileData clone()
	{
		TileData data = new TileData(tile);
		data.block = block;
		data.default_layer = default_layer;
		return data;
	}
}
